Tech eras & machines
The server advances through three eras together: Mechanical → Energy → High-Tech. Check the progress with /tech (/technik).
Research donations
/tech donate donates all matching items in your inventory. Each item gives research points:
| Era goal | Points needed | Items (points each) |
|---|---|---|
| Mechanical → Energy | 3,000 | Iron ingot 2, copper ingot 1, redstone 1, gold ingot 3, iron block 18, copper block 9, redstone block 9 |
| Energy → High-Tech | 8,000 | Diamond 10, amethyst shard 2, quartz 1, netherite scrap 40, emerald 6, redstone block 9, diamond block 90 |
Per point you get 0.5 NC and 0.4 Technology XP, plus reputation (1 per 100 points, at least 1). Every Emergency-power dungeon run adds +40 points, the story quest “Signal from the Facility” can add +300.
Recipe locks
| Unlocked in | Items |
|---|---|
| Energy era | Observer, comparator, daylight detector, crafter, target, sculk sensor, calibrated sculk sensor |
| High-Tech era | Beacon, conduit, respawn anchor, end crystal, lodestone, recovery compass |
Machines
Machines are two-block multiblocks: put the top block on the bottom block and right-click it with the input item in your hand (sneak to use the block normally).
| Machine | Build | Era | What it does |
|---|---|---|---|
| Ore Crusher | Grindstone on iron block | Mechanical | Raw iron/gold/copper → 1.5× ingots |
| Generator | Blast furnace on copper block | Energy | Coal/charcoal → 1 region energy each (coal block = 9; ×2 in Industry regions), also raises region activity |
| Fabricator | Crafter on redstone block | Energy | 1 energy per 8 items: sand→glass, raw ores→ingots, clay ball→brick, cobblestone→stone, clay→terracotta, kelp→dried kelp, wet sponge→sponge, logs→charcoal |
| Teleporter | Lodestone on diamond block | High-Tech | 20 region energy per jump to your city spawn or an outpost (up to 7) |
Technology ★2/★4 gives a 25%/50% chance of double machine output. During a Blackout, Energy and High-Tech machines in that region stop working.
