Survival guide

Tech eras & machines

The server advances through three eras together: Mechanical → Energy → High-Tech. Check the progress with /tech (/technik).

Research donations

/tech donate donates all matching items in your inventory. Each item gives research points:

Era goalPoints neededItems (points each)
Mechanical → Energy3,000Iron ingot 2, copper ingot 1, redstone 1, gold ingot 3, iron block 18, copper block 9, redstone block 9
Energy → High-Tech8,000Diamond 10, amethyst shard 2, quartz 1, netherite scrap 40, emerald 6, redstone block 9, diamond block 90

Per point you get 0.5 NC and 0.4 Technology XP, plus reputation (1 per 100 points, at least 1). Every Emergency-power dungeon run adds +40 points, the story quest “Signal from the Facility” can add +300.

Recipe locks

Unlocked inItems
Energy eraObserver, comparator, daylight detector, crafter, target, sculk sensor, calibrated sculk sensor
High-Tech eraBeacon, conduit, respawn anchor, end crystal, lodestone, recovery compass

Machines

Machines are two-block multiblocks: put the top block on the bottom block and right-click it with the input item in your hand (sneak to use the block normally).

MachineBuildEraWhat it does
Ore CrusherGrindstone on iron blockMechanicalRaw iron/gold/copper → 1.5× ingots
GeneratorBlast furnace on copper blockEnergyCoal/charcoal → 1 region energy each (coal block = 9; ×2 in Industry regions), also raises region activity
FabricatorCrafter on redstone blockEnergy1 energy per 8 items: sand→glass, raw ores→ingots, clay ball→brick, cobblestone→stone, clay→terracotta, kelp→dried kelp, wet sponge→sponge, logs→charcoal
TeleporterLodestone on diamond blockHigh-Tech20 region energy per jump to your city spawn or an outpost (up to 7)

Technology ★2/★4 gives a 25%/50% chance of double machine output. During a Blackout, Energy and High-Tech machines in that region stop working.

The technology menu
The technology menu