World events
Roughly every 45 minutes a world event starts (at least 45 minutes after the previous one, at least one player in Survival). It is centred on a random player.
| Event | Chance | Duration |
|---|---|---|
| Blackout | 40% | 15 min |
| Meteor strike | 20% | – |
| Trade caravan | 20% | 20 min |
| Blood Moon | 20% | 10 min |
Blackout
- The region loses power: players there get Darkness, “Schattenwesen” zombies spawn, and Energy/High-Tech machines stop.
- Repair 3 substations (iron block + lightning rod, 25–45 blocks around): each needs 8 copper ingots (right-click). Per ingot: +15 NC, +2 Technology XP.
- Success: region +25 activity and +50 energy; every helper +600 NC, +40 Technology XP, +10 reputation and a hero entry in the chronicle. Failure: region −30 activity, energy 0.
Meteor strike
A crater appears 50–110 blocks from the focus player (coordinates are broadcast) with roughly 4% diamond ore, 8% gold ore, 13% iron ore, 5% ancient debris, plus magma and blackstone. Region +5 activity.
Trade caravan
For 20 minutes all market prices are 20% lower – for buying and selling.
Blood Moon
10 minutes of night. All monsters are one strength level higher (+50% health, Strength). All Combat XP is doubled while it lasts: 3 instead of 1.5 per monster, 8 instead of 4 per strengthened monster, 12 instead of 6 per player kill. Strengthened monsters also drop Crystals twice as often (4%).