Survival guide

Intro & paths

When you join Survival for the first time you wake up in a floating moss-and-azalea chamber. A narrator introduces the world in five titles, then you choose one of four paths. Afterwards you are dropped at a random spot in the wild 300–2,500 blocks from the centre (with 5 s of slow falling).

Choosing a path
Choosing a path

The four paths

Every path gives +50% XP in its focus skill, a starter kit and a group role that helps nearby group members. Everyone also gets 500 NC, 16 bread, a stone pickaxe, a stone axe and 16 torches.

PathFocus skillKitBonus / group role
ExplorerExplorationCompass, spyglass, 3 maps, leather boots, oak boatGroup: Speed I
BuilderBuildingIron shovel, 64 oak logs, 64 stone bricks, 32 glass, crafting tableGroup: Haste I
TraderEconomy+1,000 NC, 8 emeralds, 2 chests, 32 wheat seeds+5% sell price at the market · Group: +5% market prices
FighterCombatIron sword, shield, chainmail chestplate, 16 cooked beefGroup: Resistance I

Change your path every 24 h with /path (/pfad). The kit and the Trader’s 1,000 NC are only given once at the start.

Respawning

You respawn at your bed or respawn anchor; without one, at your city spawn.