Intro & paths
When you join Survival for the first time you wake up in a floating moss-and-azalea chamber. A narrator introduces the world in five titles, then you choose one of four paths. Afterwards you are dropped at a random spot in the wild 300–2,500 blocks from the centre (with 5 s of slow falling).

The four paths
Every path gives +50% XP in its focus skill, a starter kit and a group role that helps nearby group members. Everyone also gets 500 NC, 16 bread, a stone pickaxe, a stone axe and 16 torches.
| Path | Focus skill | Kit | Bonus / group role |
|---|---|---|---|
| Explorer | Exploration | Compass, spyglass, 3 maps, leather boots, oak boat | Group: Speed I |
| Builder | Building | Iron shovel, 64 oak logs, 64 stone bricks, 32 glass, crafting table | Group: Haste I |
| Trader | Economy | +1,000 NC, 8 emeralds, 2 chests, 32 wheat seeds | +5% sell price at the market · Group: +5% market prices |
| Fighter | Combat | Iron sword, shield, chainmail chestplate, 16 cooked beef | Group: Resistance I |
Change your path every 24 h with /path (/pfad). The kit and the Trader’s 1,000 NC are only given once at the start.
Respawning
You respawn at your bed or respawn anchor; without one, at your city spawn.