Survival guide

Story quests

Two story quests, each can be done once. Open them with /quest. Your decisions change your reputation and how NPCs talk to you.

The Lost Convoy

  1. Accept it in the main world inside a region. A wreck appears 350–800 blocks away (coordinates in chat, distance in the action bar).
  2. Within 30 blocks 3–4 strengthened Pillagers (“Plünderer”) ambush you.
  3. The chest contains the Convoy Cargo (bound to you), 6 bread and 5 iron. Then decide:
ChoiceResult
Return it to Mara+800 NC, +15 reputation
Open it yourself−5 reputation; 1 in 3: poison trap + 2 diamonds; 2 in 3: 6 diamonds, 12 emeralds, 1 enchanted golden apple
Sell it to the smugglers+1,600 NC, +30 Economy XP, −20 reputation

The Signal from the Facility

Accept it, finish any /dungeon run, then decide:

ChoiceResult
Share it with community research+300 research points, +10 reputation, +60 Technology XP
Sell to the highest bidder+1,200 NC, +20 Economy XP, −5 reputation

Reputation matters: it raises your loan limit (+20 NC per point) and Reputation ★3 lowers buy prices. Choose money now or a better credit line later.

World chronicle

The server remembers your deeds. /chronicle [player] shows the last 12 entries; the chronicler Elara, Mara, the smugglers and traders comment on what you did. Recent entries also appear on the news page.