Story quests
Two story quests, each can be done once. Open them with /quest. Your decisions change your reputation and how NPCs talk to you.
The Lost Convoy
- Accept it in the main world inside a region. A wreck appears 350–800 blocks away (coordinates in chat, distance in the action bar).
- Within 30 blocks 3–4 strengthened Pillagers (“Plünderer”) ambush you.
- The chest contains the Convoy Cargo (bound to you), 6 bread and 5 iron. Then decide:
| Choice | Result |
|---|---|
| Return it to Mara | +800 NC, +15 reputation |
| Open it yourself | −5 reputation; 1 in 3: poison trap + 2 diamonds; 2 in 3: 6 diamonds, 12 emeralds, 1 enchanted golden apple |
| Sell it to the smugglers | +1,600 NC, +30 Economy XP, −20 reputation |
The Signal from the Facility
Accept it, finish any /dungeon run, then decide:
| Choice | Result |
|---|---|
| Share it with community research | +300 research points, +10 reputation, +60 Technology XP |
| Sell to the highest bidder | +1,200 NC, +20 Economy XP, −5 reputation |
Reputation matters: it raises your loan limit (+20 NC per point) and Reputation ★3 lowers buy prices. Choose money now or a better credit line later.
World chronicle
The server remembers your deeds. /chronicle [player] shows the last 12 entries; the chronicler Elara, Mara, the smugglers and traders comment on what you did. Recent entries also appear on the news page.