Survival guide

Dungeon routes

“The Abandoned Facility” is a group instance. Start it with /dungeon in the main world; your group members within 20 blocks come along. Leave with /dungeon leave.

  • Cooldown: 20 minutes per player. Time limit: 40 minutes. Up to 4 instances run in parallel.
  • No breaking or placing blocks, no PvP.
  • If you die you keep your inventory and XP, respawn where you entered and leave the run.
  • Every successful run gives base loot: 8–15 iron ingots, 16 redstone, 16 copper ingots.
The facility hall with the terminal
The facility hall with the terminal

The three routes

In the hall, right-click the terminal and choose a route:

Emergency power

  • Survive 3 waves of “Wachdrohne” zombies and skeletons (2 + wave + players mobs per wave; wave 3 is strengthened). Always adds +40 community research points.
  • Then choose: Hack – needs any member with Technology ★2: +4 diamonds, 1 netherite scrap, 2 echo shards, +500 NC, +80 Technology XP. Without ★2 the hack fails: alarm, a wave of vindicators (3 + players, level 2), then only small loot.
  • Flee: +250 NC, +40 Technology XP (no copper).

Laboratory

  • Fight 2 + players mutated witches and cave spiders.
  • Take samples: +4 ender pearls, 6 emeralds, 16 bottles o’ enchanting, +350 NC, +40 Exploration XP – but 50% risk of infection (poison 8 s, hunger II 60 s).
  • Destroy the lab: +8 reputation, +150 NC, +30 Exploration XP.

Underground

  • Boss “Der Wächter”: a wither skeleton with 120 + 80 health per player, netherite sword and helmet, 1.6× size, summons Vex “Echos”.
  • Reward: 1 netherite ingot, 6 diamonds, Totem of Undying, +1,000 NC, +150 Combat XP and a server-wide announcement.

Bring someone with Technology ★2 for Emergency power, and a full group for the Wächter – his health scales with players, but so does your damage.