Cities
Cities are the only protected areas on NEXUS. Commands: /city (/stadt, /town).
Founding
/city found <name>(3–16 characters) costs 2,500 NC. Must be in the main world on an unclaimed chunk. One city per player.- You get: the first chunk claimed, the city spawn, +15 reputation, +50 Building XP, +4 region activity.
Level & claims
- City level = 1 + members ÷ 3 + claims ÷ 10 + city bank ÷ 10,000 (whole numbers, 1–10).
- Max. claims = 8 + 8 × level.
/city claim: the mayor claims an adjacent chunk, paid from the city bank: 200 × (1 + claims ÷ 10) NC (−10% with Building ★1)./city unclaimreleases one (not the last).
All city commands
| Command | Who | Effect |
|---|---|---|
/city invite <player> · kick | Mayor | Invite / remove citizens |
/city join <city> · verlassen | Everyone | Join / leave |
/city mayor <player> | Mayor | Hand over the city |
/city tax <0–500> | Mayor | Daily tax per citizen (default 10 NC) |
/city bank · einzahlen · auszahlen | Members / mayor | City bank (anyone deposits, mayor withdraws) |
/city setspawn · /city spawn | Mayor / members | Set / teleport to the spawn (3 s, don’t move) |
/city plot sell <price> · kaufen · freigeben | Mayor / members | Sell, buy and release plots (money goes to the city bank, buyer +10 Economy XP) |
/city disband confirm | Mayor | Dissolve (city bank goes to the mayor) |
Protection & taxes
- Non-members cannot build, break, use buckets or open containers, doors, gates and trapdoors.
- Members can build on unowned plots and their own plot; the mayor everywhere.
- Explosions do not damage city blocks. No PvP inside cities, not even in clan wars.
- Taxes are collected daily from every member except the mayor – from cash first, then the bank; if both are empty it is skipped.