Survival guide

Cities

Cities are the only protected areas on NEXUS. Commands: /city (/stadt, /town).

Founding

  • /city found <name> (3–16 characters) costs 2,500 NC. Must be in the main world on an unclaimed chunk. One city per player.
  • You get: the first chunk claimed, the city spawn, +15 reputation, +50 Building XP, +4 region activity.

Level & claims

  • City level = 1 + members ÷ 3 + claims ÷ 10 + city bank ÷ 10,000 (whole numbers, 1–10).
  • Max. claims = 8 + 8 × level.
  • /city claim: the mayor claims an adjacent chunk, paid from the city bank: 200 × (1 + claims ÷ 10) NC (−10% with Building ★1). /city unclaim releases one (not the last).

All city commands

CommandWhoEffect
/city invite <player> · kickMayorInvite / remove citizens
/city join <city> · verlassenEveryoneJoin / leave
/city mayor <player>MayorHand over the city
/city tax <0–500>MayorDaily tax per citizen (default 10 NC)
/city bank · einzahlen · auszahlenMembers / mayorCity bank (anyone deposits, mayor withdraws)
/city setspawn · /city spawnMayor / membersSet / teleport to the spawn (3 s, don’t move)
/city plot sell <price> · kaufen · freigebenMayor / membersSell, buy and release plots (money goes to the city bank, buyer +10 Economy XP)
/city disband confirmMayorDissolve (city bank goes to the mayor)

Protection & taxes

  • Non-members cannot build, break, use buckets or open containers, doors, gates and trapdoors.
  • Members can build on unowned plots and their own plot; the mayor everywhere.
  • Explosions do not damage city blocks. No PvP inside cities, not even in clan wars.
  • Taxes are collected daily from every member except the mayor – from cash first, then the bank; if both are empty it is skipped.