Upgrades & traps
Team upgrades and traps are bought with diamonds at the upgrade NPC on your island and help the whole team.

Team upgrades
| Upgrade | Effect | Cost per tier (diamonds) |
|---|---|---|
| Sharpened Swords | Sharpness I on all swords and axes | 4 |
| Reinforced Armor I–IV | Protection I–IV on your armor | 2 / 4 / 8 / 16 |
| Maniac Miner I–II | Haste I–II | 2 / 4 |
| Elven Forge I–IV | Island generator: I +50%, II +100%, III emeralds, IV +200% | 2 / 4 / 6 / 8 |
| Heal Pool | Regeneration I within 15 blocks of your island | 1 |
Traps
- Up to 3 traps in a queue. Price: 1 diamond for the first, 2 for the second, 4 for the third.
- A trap triggers when an enemy comes within 12 blocks of your island centre (and 14 blocks height). Max. one trap every 20 seconds; the first trap in the queue fires.
- Magic milk makes a player immune to traps for 30 s.
| Trap | Effect |
|---|---|
| It’s a Trap! | Blindness + slowness for the intruder |
| Counter-Offensive | Speed II + Jump Boost II for defenders (15 s) |
| Alarm Trap | Reveals invisible intruders |
| Miner Fatigue Trap | Mining Fatigue for the intruder (10 s) |
Good first buys: Elven Forge I (2) for more iron, or Reinforced Armor I (2). Alarm Trap counters invisibility rushes.