Clans & Warzone
Clans
| Command | Effect |
|---|---|
/clan found <name> <tag> | Found a clan for 1,000 NC (name 3–16, tag 2–5 characters). Max. 20 members. |
/clan info · /clan list | Details / ranking by points |
/clan invite <player> · annehmen <tag> · verlassen · kick | Members (leader invites and kicks) |
/clan deposit <amount> | Pay into the clan bank (there is no withdraw – the bank goes to the leader when the clan is dissolved) |
/clan alliance <clan> | Request an alliance – both clans must request it |
/clan war <clan> | Declare war (one-sided, ends an alliance) |
/clan peace <clan> | Offer peace – both must offer |
/clan disband confirm | Dissolve the clan |
PvP rules
- Main world: PvP only between clans that are at war – and never inside cities.
- Dungeon: no PvP.
- Warzone: PvP for everyone, except your own clan and allies. +10% damage against war enemies.
- Kill points: +10 clan points for a war enemy (and +100 NC & 10 Combat XP for the killer), otherwise +3.
Warzone
/warzone (clan members only) teleports you after 5 s (don’t move) to a random spot near the border of the separate 900×900 PvP world. It is part of the Survival server.
| Territory | Position (x, z) |
|---|---|
| Zitadelle | 0, 0 |
| Nordwerk | 0, −260 |
| Südhafen | 0, 260 |
| Ostturm | 260, 0 |
| Westmine | −260, 0 |
- Capture: stand within 7 blocks of the flag with only your clan present (otherwise it is contested). Progress: 100/60 % per second per player, max. 3 players count → 60 s solo, 20 s with 3.
- Allies’ territories cannot be captured.
- On capture: +50 clan points, every capturer +200 NC and +50 Combat XP.
- Income: every 10 minutes each territory pays +150 NC into the clan bank and +5 points.
Holding all 5 territories for an hour = 4,500 NC and 150 points for your clan.
